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Creating 3D environments in Blender

Learn Blender 3.2, explore Geometry Nodes and create wonderful 3D environments
Instructor:
Rob Tuytel
104,530 students enrolled
English [Auto] More
Creating stunning unique environments
Learn Blender 3.2
Working with Geometry nodes
Learn the Blender basics
Creating photo-scanned trees
Creating a procedural volumetric sky
Organize your workflow to make large environment scenes
Use 4k /8k PBR textures
Find motivation and inspiration to build your dream scene

This fresh, new Blender 3.2 course update (Version 3.0) contains valuable information for anyone looking to build 3D Environments. If you are new to Blender, it explains all the basics, teaching everything from grass to building creation, from scratch. If you’ve used Blender 2.81, this brand-new course highlights all the new Blender 3.2 features you can use to create amazing 3D environments.

Create beautiful 3D environments

Creating 3D environments is now more popular than ever, with a growing number of people mastering the skill of 3D crafting. Whether you are just starting out or already quite experienced, creating 3D environments can be a time-consuming and complex craft. During my 15 years creating these environments, I have faced and overcome many challenges. Having discovered the beauty and joy of 3D crafting, I now love nothing more than sharing my passion and wealth of experience with others. I hope this course sets you on the path to designing your own dream environment entirely in 3D.

Learn everything from A to Z

When I started 3D modeling, the only learning source I had was a printed book on random modeling. For me, it was enough to learn the basics, but without guidance, it’s easy to get lost. Today, there are many online learning resources that offer a swifter path to success in this field. However, not all offer a complete A to Z on 3D crafting. That’s why this 3D environment course is especially designed to cover everything you need to know to create stunning environments.

Step-by-step guidance

Discover everything you need to know to create your own 3D environments. Even if you have never touched Blender before, this course offers step-by-step guidance to help you with the basics so that you can feel comfortable using the software.

With 30+ hours of video content, this course takes you from complete beginner to proficiency.

Best of all, it’s completely up to date. I developed the first version of this course in 2015 and I continually update and improve the content. In 2020, Version 2.0 covered the new Blender 2.8 UI, but the latest Blender 3.2 update meant it was time for another major overhaul. Version 3.0 has fully updated course material recorded in Blender 3.2, so you can follow along with ease.

What will you learn in this course?

· Blender basics, just enough to follow this course (fully documented with handbook)

· Creating grass (Geometry nodes )

· Creating trees (Geometry nodes )

· Building a ruined landscape

· Blending displaced materials

· Creating a river scene

· Creating a procedural sky with clouds

· Working with photo scanned structures

And much more!

What included in this course?

As always, I offer a course full of content, this time it’s bigger than ever. The course uses free content from the Polyhaven CC0 platform, which I started with Greg Zahl in 2018 to provide textures, models and HDRi’s for everyone to use. Simply go and pick the assets you like. A selection of 4K textures and models are included in the course, but feel free to download up to 16K from the Polyhaven platform.

You’ll also receive exclusive content you won’t find on Polyhaven:

· Photo-scanned rocks, tree barks, wooden beams, plants, ruins and a castle

· Photo references (landscapes, buildings, flowers)

· 125 pages of documentation for the introductory chapter

· All Blender scene files (Blender 3.2).

Chapter overview

Chapter 1: Course introduction

A short introduction what you will learn in each chapter. Also, some explanation about workflow and organization, motivation and inspiration and course related questions. (Now available)

Chapter 2: Blender basics

This chapter learns you the Blender fundamentals. If you are new to Blender, this chapter helps you on track with a quick introduction of the interface and viewport and some of the most used tools. We also build a simple table/chair scene and build a dice scene with geometry nodes. This chapter comes with 125 pages of documentation. (Now available)

Chapter 3: Creating a grass scene

In this chapter we start with making grass strands. We pack the strands in Geometry nodes and build a simple but realistic grass scene with the geometry Nodes system. We use proxy models to speed up the viewport and add some variation by modeling some flowers. In the end of this chapter, we animate the grass so you can render the scene in motion. (Now available)

Chapter 4: Creating a forest path scene

Big topic in chapter 4 is tree creation. We use photo-scanned barks in combination with generated branches. We add twigs on the branches with the geometry nodes and provide this with an animation. We upgrade the grass template by adding a path generator so you can simply adjust the scene by drawing a path. (Now available)

Chapter 5: Creating a ruined scene

In this chapter we use the grass template and trees from the previous chapter and spend most of the time on the ruin structure. We build an advance material node to blend a brick and plaster material. We also model some bricks and scatter these on the structure with Geometry nodes.  (Now available)

Chapter 6: Farmhouse river scene

This course comes with lots of scanned rocks, this chapter is the ultimate scene to blend all the rocks to make a river scene. First we shape the terrain so we have a river bed. Most of the lectures cover the creation of the farmhouse. , this is the main structure of the scene. In the end of the chapter we scatter the river with rocks and animate the river. (Now available)

Chapter 7: Sunset castle scene

This time we use a photo-scanned castle and blend the structure with the terrain. We build a sky with volumetric clouds and use the Nishita skylight to blend the sky to create a sunset. (Now available)

Chapter 8: Mountain ruin scene

This large landscape combines all the best from all chapters. We use the grass, trees and path to create a mountain path. We fill the scene with scanned ruin structures and blend the sky with distance mountains.onderful environmental scene. All content and textures come from Texture/HDRI Haven and are included in the course.  (Now available)

Chapter 9: Medieval urban scene

This chapter can be seen as a course in itself. This chapter contains the complete workflow to model a medieval street scene. This medieval scene is based on the original 2014 scene and was re-designed for this new 3.0 version of the course. (Scheduled  March 1st 2023)

About me

My name is Rob Tuytel and I have been a environment designer for the past 16 years. I have a huge passion for the Dutch 17th century and mainly focus on medieval architecture. I am Co-Founder of Polyhaven together with Greg Zahl. I love to study old environment paintings and use these as an inspiration for my work. You might know me from the Tears of Steel open Blender movie or from my previous environment course for Blender 2.81.

Chapter 01 - Introduction (3.2)

1
Lecture 01 - Organization and workflow
2
Lecture 02 - Motivation and inspiration
3
Lecture 03 - The old masters
4
Lecture 04 - Asking questions
5
Lecture 05 - Outro

Chapter 02 - Starting with Blender (3.2)

1
Introduction
2
Lecture 01 - Installing Blender
3
Lecture 02 - The Blender viewport
4
Lecture 03 - The Blender interface
5
lecture 04 - Modeling a table
6
Lecture 05 - Modeling a chair
7
Lecture 06 - Render engines
8
Lecture 07 - Adding a texture
9
Lecture 08 - Chair textures
10
Lecture 09 - Modeling a dice
11
Lecture 10 - Add a dice shader
12
Lecture 11 - Make a scene render
13
Lecture 12 - Introduction to Geometry Nodes
14
Lecture 13 - Adding more dice holes
15
Lecture 14 - Link Geometry data to material
16
Lecture 15 - Replacing and render geometry dices
17
Lecture 16 - Outro

Chapter 3 - Creating grass (3.2)

1
Introduction
2
Lecture 01 - Asset Manager
3
Lecture 02 - Modeling strands
4
Lecture 03 - Complex strands modeling
5
Lecture 04 - Adding a grass texture
6
Lecture 05 - Organize strands
7
Lecture 06 - Bending strands
8
Lecture 07 - Add strand variation
9
Lecture 08 - Updating grass material
10
Lecture 09 - Building a grass patch (Geometry Nodes)
11
Lecture 10 - Making grass patch variations
12
Lecture 11 - Making a grass proxy
13
Lecture 12 - Building a grass template
14
Lecture 13 - Mixing grass patches
15
Lecture 14 - Adding terrain displacement (Geometry Nodes)
16
Lecture 15 - Improving grass material
17
Lecture 16 - Mixing tall grass patch
18
Lecture 17 - Modeling a white flower
19
Lecture 18 - Modeling more flower leaves
20
Lecture 19 - Adding flower texture
21
Lecture 20 - Bending white flower
22
Lecture 21 - Make flower variation
23
Lecture 22 - Make a white flower patch + proxy ( Geometry Nodes)
24
Lecture 23 - Modeling a yellow flower
25
Lecture 24 - Making yellow flower variations
26
Lecture 25 - Mixing yellow flower on grass template
27
Lecture 26 - Animating grass + Camera
28
Outro

Chapter 4 - Creating a forest path (3.2)

1
Chapter 4 - Introduction
2
lecture 01 - Preparing a new scene template
3
Lecture 02 - Building a path generator ( Gemoetry Nodes)
4
Lecture 03 - Combine grass and path (Geometry Nodes)
5
Lecture 04 - Blending path and terrain materials
6
Lecture 05 - Improving terrain shader
7
Lecture 06 - Working with M-tree
8
Lecture 07 - Merging branches with tree root
9
Lecture 08 - Blending tree material
10
Lecture 09 - Tree twigs
11
Lecture 10 - Creating tree twigs ( Geometry nodes)
12
Lecture 11 - Building a medium size tree
13
Lecture 12 - Merging branches with tree trunk
14
Lecture 13 - Blending tree materials and adding tree twigs
15
Lecture 14 - building a complex tree
16
Lecture 15 - Completing complex tree
17
Lecture 16 - Animating twigs
18
Lecture 17 - Importing trees and shaping terrain
19
Lecture 18 - Adding trees on terrain
20
Lecture 19 - Making tree proxy
21
Lecture 20 - Changing light and shape terrain
22
Lecture 21 - Adding fog and HDRI map
23
Lecture 22 - adding water plane
24
Lecture 23 - Shaping terrain and adding rocks
25
Lecture 24 - Adding plants and more rocks
26
Lecture 25 - Scatter path with rocks
27
Lecture 26 - scatter rocks on path (geometry nodes)
28
Lecture 27 - Changing scene light
29
Lecture 28 - Creating low scene fog
30
Lecture 29 - Improving scene fog
31
Bonus video - Path sattering
32
Outro

Chapter 5 - Ruine landscape (3.2)

1
Introduction
2
Chapter 5- Lecture 01 - preparing new scene template
3
Chapter 5 - lecture 02 - Adding water plane
4
Chapter 5 - Lecture 03 - Blending terrain material
5
Chapter 5 - Lecture 04 - Changing grass scattering
6
Chapter 5 - Lecture 05 - Adding distance trees
7
Chapter 5 - Lecture 06 - Adding fog and deforming landscape
8
Chapter 5 - Lecture 07 - Importing high resolution trees
9
Chapter 5 - Lecture 08 - Making a ruine material
10
Chapter 5 - Lecture 09 - Mixing displacement maps
11
Chapter 5 - Lecture 10 - Adding sandstone layer
12
Chapter 5 - lecture 11 - Mixing dirt layer
13
Chapter 5 - Lecture 12 - Adding dark brick layer
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